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RANDOM_EVENTS are events that spontaneously happens in the game world around you offering new gameplay opportunities that you're free to engage at will. UNLOCKED_INTERIORS are interior locations that you were able to visit only once during the campaign but that are now always open and explorable at any time. RESTRICTED_AREAS are red zones patrolled by guards and always active in freeroam where trespassing is prohibited just like you've seen in the campaign missions. COMPANION_SCRIPTS call a black marked dealer, hire up to 3 bodyguards, call the cops, deploy a remote sniper turret, call a taxi, throw sticky cameras etc. #Watch dogs legion mod Offline#OFFLINE RACES play all online races plus some cut ones plus the cut boat races anytime offline against cpu opponents for high rewards. This is a list of the most important things that you can find in this mod: #Watch dogs legion mod mod#Here's the official Discord server where you can find a comprehensive Mod Wiki with details about every single feature: Discord.gg It is probably not the most efficient way to do it, but it works fine for me.įor testing purposes, I've changed the logo into an "X" before reversing the process.ĭuring the reverse process I've saved the dds as BC7 8bpp Fine (sRGB, DX11 ) with the intel plugin and removed "ultra" from the xbt's filename as CobraGamer suggests.This mod improves and expands the gameplay of the base game with custom missions, random events and new features, which will provide many hours of fun. then it will open just fine into photoshop. xbt file into a blank BC7 DDS file of the same format (512x512px without mipmaps in this case). London_ultra\graphics\characters\wd3\motifs\logos\brand_fydel_multi_01_ultra.xbt Take the logo at the back of the hoodie at the picture below for example: dds files are discussed, along with "ZOLA", is another topic here at xentax about Watch Dogs 2:Īnyhow, what I found out is that most of those files I've encountered, correspond well with BC7 DDS. xbt files that shows "ZOLA" when you open those with the hex editor? Speaking of textures, I don't know if anyone knows the deal with those. ![]() ![]() #Watch dogs legion mod download#If anyone else is having trouble with the dds for the normals, download the newer photoshop plugin at Nvidia’s website and save as bc5 Ps: what dds format for normals you all find has the best compatibility in game? and what plugin is best? There are some minor issues with intel bc5, and Nvidia 3dc Hey there! Thanks for the reply! Renaming the highest texture like Cobragamer said in his post did the work! But if you come up with a converter let us know! Look at the file header with the lowest texture, It must read both med and high files Currently, there is no tool to convert it, and I am looking for a solution The point is that the MED file is specific. I don't think you will succeed, because this problem has existed since WD2. Will be adding some cool tattoos to my team today lol Wow Cobra, thank you so much! Worked like charm! Im curious though, the files you mentioned are only really interesting if you want to modify human body textures. You simply have to remove the affix from the file name (and keep the XBT header of the original higher quality texture), so your modified "body_white00_f_c_ultra.xbt" (or medium/high) becomes "body_white00_f_c.xbt". Thu 8:31 You can indeed force the game to load only one specific texture without its medium, high or ultra versions. I never modded WD2 so im not sure if it’s something known for the community.Īny help would be appreciated! Ps: the textures, high and medium I mentioned above are in: graphics/characters/body/body_parts/white00 (or black00 or arab00)/ #Watch dogs legion mod how to#If only I knew how to properly save them (I did notice the modded dds texture is 1 kb off on all medium textures when I save them) or if I could at least force the game to only read the “high” textures and stop loading the medium one - thought I would see if someone here has already been through the challenge and know a fix? ![]() #Watch dogs legion mod skin#When I try to use modded medium skin textures it looks all off, I mean the texture loads in game but kinda blurry or out of place. On the other hand, weirdly, the game uses medium quality textures to show on the mesh at distance, and these medium textures have mipmaps.Īll good up to here, they are also DXT1 and you would think they can be saved as such with auto generated mipmaps and it would work fine, but it doesn’t. I noticed the game’s high textures for body parts are DXT1 without mipmaps, and modding them work fine! (Unfortunately you can only see them if you zoom in very close to the mesh, because that’s the only time the game loads them) Now I was wondering if someone could give me some help with texture modding! ![]() The repacker works beautifully! Thank you! ![]()
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